

Leveling up grants skill points, which you allocate between five skill trees: strength, fortitude, agility, perception and intelligence. Literally every single building in the screenshots below is a detailed, hand-crafted dungeon, and there is several hundred more not shown:Īs you kill zombies, gather resources and complete missions that traders give you, you gain experience. What is more is that almost everything you find has some sort of use in a crafting recipe, so even things that appear to be junk can be turned into useful stuff.

It is difficult to overstate the insane number of items that are in the game. and dismantle anything that looks like it might yield useful things such as leather, electrical parts, lead and brass (for making bullets!), and countless other things. You go through these dungeons and loot cupboards, trash bins, wardrobes, drawers. Each one has been hand-crafted by the game's designers and they are all very fun and realistic.

These buildings, referred to as POIs or Points of Interest, are the game's version of dungeons. The other common activity is breaking into buildings - which can range from a single-family home where young Johnny turned and ate his parents and now is hibernating in the bedroom closet waiting for his next victim, to a skyscraper with dozens of stories where no doubt Very Important Business took place before the world went to hell in a handbasket - and looting stuff that has been left behind by the former residents. Zombies aren't smart by any means, but they WILL break down your walls quickly if they can't find a path to you, which means you can't just hide inside a reinforced steel box with your thumb in your mouth! One of the most fun things about the game is using your creativity to figure out which base layouts work best, in terms of minimizing the amount of damage zombies do to your base (and to you) during horde nights, and maximizing the speed at which you dispose of them. Or chokepoints where you can gun down anything trying to make it through your traps: is destroyable, which opens up an unlimited number of possibilities for shaping your surroundings. Seriously, there's over a thousand different blocks! Here's one of the devs showing just some of them during a sneak peek video:Īnd every single thing in the game - terrain, buildings, objects, etc. The game uses a voxel-based system, which resembles Minecraft's block-based system but is way more flexible and advanced, since the blocks you place don't have to be cubes, but can be of an enormous variety of different shapes. Later on you can also build traps and turrets to make lifedeath hell for zombies. There are a large variety of materials you can build your base out of, starting from wood and ending with reinforced steel. Much of the game revolves around building sturdy bases (either from scratch, or by reinforcing remains of existing buildings) with a mix of mazes, traps and barriers to forestall them. The game's name refers to horde nights, which are events that (by default) happen every seven days, where hordes of zombies attack your base, trying to break in and eat you. As of this writing, it has been in Early Access for almost 8 years, but don't let that scare you: the game has been in active development the entire time, features an enormous amount of content, and is polished enough such that it could be released today.įor those of you who want to immediately see an example gameplay, here's the first episode of a good LP playlist: MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGSħ Days to Die (7D2D for short) is a unique mix of survival, crafting/base-building/tower-defense, and zombie slaughter.
